Digital dating or meeting people through dating applications such as Tinder, OkCupid, etc. is most common among North Americans within the mid-20’s through mid-40’s. With its continued reputation and canonical place in popular culture, meeting people has moved from face-to-face interaction to behind a glass screen. Now, the use of human interaction and the body (e.g. flirting and touching) is an overlooked part of digital dating.
The purpose of Shivr is to bring back the tactile sensation and excitement of meeting people. But forces users to think twice about who they may be interacting with.
Concept Development, Research, Sketching, Model Making, Graphics